Fold Structure

Folder Structure #

Each map in CODEX is a folder, inside this folder there needs to be at least one (or both) of the following two folders:


raw #

The World Creator can load a map folder if there’s a raw folder containing .chunx files. This is also where World Creator will save data to when a map save is done. Only the chunks that have edits will be saved.

bin #

This is the folder World Creator will export map data into. Exported map data is ready to be used for client/server.

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