Folder Structure #
Each map in CODEX is a folder, inside this folder there needs to be at least one (or both) of the following two folders:
/raw
/bin
raw #
The World Creator can load a map folder if there’s a raw folder containing .chunx files. This is also where World Creator will save data to when a map save is done. Only the chunks that have edits will be saved.
bin #
This is the folder World Creator will export map data into. Exported map data is ready to be used for client/server.